Should I Play Rise of the Tomb Raider Again 2017

When the 2013 Tomb Raider was released I was sceptical, I bought information technology as I am long time Tomb Raider fan, simply I found information technology to exist likewise dissimilar to what I'one thousand used to in a Tomb Raider game -- I was comparing it a lot to Uncharted. I couldn't get into the story and information technology didn't get my attention from the start. I stopped playing it and picked it up a yr afterward and finished it off, it was a great story in the finish but I found Rise of The Tomb Raider to be far better. I thought the writing and storytelling was a big comeback.

Rise Of the Tomb Raider

The story

Lara is following in the footsteps of her father in search of the Divine Source, an artefact that holds the key to immortality -- much like Nathan Drake's quest to find the Tree of Life in Uncharted ii. Lara is non the simply 1 looking for this artefact however, as she has to deal with Trinity, a military group who desire the Divine Source for their own gains. In this aspect, I do feel that there are similarities to Uncharted 2, the treasure hunter searching for the ancient artefact, a hostile military machine grouping too searching for it, and eventually stumbling on to an ancient lost urban center guarded by powerful undead citizens.

This is where the similarities end though equally Rise of The Tomb Raider brings in its own unique story, new characters as well as former, and really builds on them with more detail. We see Lara having to fight her own conflicts, knowing that if she finds the Divine source information technology would prove her father correct, completing the work he died for and restoring the Croft name. The other side of the conflict is Lara wanting to help the tribe who are protecting the Divine Source from being wiped out by Trinity, and stopping it from falling into their hands.

How does it play?

Crystal Dynamics have taken the gameplay mechanics from the 2013 Tomb Raider and improved upon them for Rise of The Tomb Raider. The control layout did take a little chip of getting used to, because they have e'er and then slightly inverse it this time, but it is a more sensible layout. The controls are thankfully smoothen and responsive.

Other than that Rise of The Tomb Raider plays the same way as the previous ane only things have been expanded upon. In that location are more challenges to consummate, and more places to explore, they have added more than optional tombs. Some Tombs you lot cannot enter until you have progressed and unlocked a certain slice of equipment or skill, which means you're forced to revisit the area afterward -- it's not a bad thing.

Optional tombs have also been improved upon, most are now challenging puzzles that yous must complete to become to the end, and they provide a welcoming distraction from the main story while making the game feel like Tomb Raider again. (That was my primary issue with the 2013 Tomb Raider, it didn't actually feel similar a Tomb Raider game to me.)

The advantage for completing tombs is usually an advanced ancient skill to help yous in gainsay, hunting, and crafting. For instance beingness able to highlight and target the hearts of animals you are hunting, rather than something similar a weapon office in the previous game.

Optional side missions have too been included, these earn yous actress rewards and feel, and some of these missions help your standing with the locals and even help with the end game equally well.

Hunting and crafting is also nevertheless in the game, and once more this has been improved upon, specially the crafting. You can now craft almost needed items on the fly, and some unlockable abilities allow finding crafting components to be easier.

Lara tin can too be customised with outfits that yous tin unlock as your progress and complete various objectives.

Onto the graphics...

This game is stunning right from the start. Crystal Dynamics have created a very believable earth that looks beautiful. From the Syrian desert, to the snowy mountains, through the geothermal valleys; Rise of The Tomb Raider pushes the limits.

I remember the start of the game, walking on the snowy peaks knee deep in snow, while creating a path in the snow and the air current is blowing, setting a great temper.

Character models have been improved upon since the 2013 Tomb Raider besides, and Lara's character model has changed in appearance likewise; looking more realistic. Cutscenes look astonishing, and when combined with an excellent soundtrack, realistic sound effects, amazing performance, and move capture by the actors it really completes the experience.

On the PC version DirectX 12 support was added to the game. It's is supposed to further amend the games looks (by making the game more optimised due to how DX12 works) and performance, however on my setup I found DX12 to be unstable and often acquired my game to crash. This eventually got to the point where it became game breaking and I have had to switch information technology off.

DLCs accept since arrived

We also see the addition of two improver story DLCs, Blood Ties and Baba Yaga: The Temple of The Witch.

In Blood Ties, you explore a neglected Croft Estate, with the decease of her male parent and her female parent missing Lara must notice a way to show that she is the rightful heir to the Croft estate, or risk losing it all to her Uncle and being evicted. This DLC every bit entirely narrative driven and has no combat or activeness in information technology, it is also quite brusque merely gives a lot of insight into Lara's past, her parents relationship, and how she came to be on her quest for immortality. There are also a few nods to the classic Tomb Raiders, especially Tomb Raider 2, which fans of the classics will notice if they look difficult plenty.

InBaba Yaga: The Temple of The Witch Lara decides to investigate an old Soviet mining facility and comes beyond a woman who is searching for her missing grandad. Lara agrees to help her locate him and enters the Wicked Vale, a location where the Soviet Military were trying to create a biological weapon. Upon entry Lara is exposed to pollen that causes hallucinations. It is this very pollen that the Soviets were trying to plow into a biological weapon.

We also come across Lara deal with her fathers decease and are given more insight into her human relationship with him. There are additional puzzles to complete with a paranormal twist, a business firm on chicken legs and a finale boss fight with Baba Yaga which provides a very expert ending to this DLC, with some pocket-size rewards for completing it.

So, should you play it?

Rise of The Tomb Raiderhas lots of Replay value thanks to a great story, excellent graphics and gameplay mechanics, also as enough of places to explore beyond the main story. There's more than, with extra story DLC, recently added zombie survival way, endurance and co-op endurance mode equally well as score set on multiplayer. All of this meansRise of The Tomb Raider gives you plenty to do, and is well worth your fourth dimension and coin.

If like me you didn't feel that the Tomb Raider reboot was good enough, I would strongly recommend giving this one a adventure.

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Source: https://www.gameskinny.com/848fa/rise-of-the-tomb-raider-review-should-you-play-it

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